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Tuesday 24 July 2012

Dead Space 3

File:Dead Space 3 PC game cover.jpg
Genre: Third Person Shooter, Survival Horror
Mode: Single Player, Co-Op
Platform: PlayStation 3, XBOX 360, PC
Release Date: February 2013
Developer: Visceral Games
Publisher: Electronic Arts
System Requirement

FOR WINDOWS XP (SP3), Vista (SP1) or WINDOWS 7
* 2.8 GHz processor or equivalent
* 1 GB RAM (XP), 2 GB RAM (Vista or Windows 7)
* NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below 
(Minimum System Requirements)
* ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below 
(Minimum System Requirements)
* 256MB Video Card and Shader Model 3.0 required* The latest version of DirectX 9.0c
* At least 10GB of hard drive space for installation, plus additional space for saved games.
* INTERNET CONNECTION, ONLINE AUTHENTICATION
Watch Trailer

Watch Gameplay

Gameplay:

Drop-in/drop-out co-op was announced at EA's E3 2012 press conference, stating that this will unlock "additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver."[3]
A Visceral Games developer has confirmed it was "always intended to have co-op in Dead Space" and cites that one of their inspirations and role models, System Shock 2, also had co-op support. He also pointed out that if the player chooses to play alone, John Carver "may appear at some points (as do other NPCs) but for the most part he is not there."[4]
In Dead Space 3 player characters Isaac Clarke and John Carver will be able to roll and take cover to avoid attacks. The new ability to dodge was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive," as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as 'organic' in nature, as the player does not need to "walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation."[5]
Screenshots

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