Pages

Monday 30 July 2012

Metal Gear Rising: Revengeance

File:Metal Gear Rising Revengeance Cover.jpg
Genre: Action, Hack And Slash
Mode: Single Player
Platform: PlayStation 3, XBOX 360, PC
Release Date: Feb 2013
Developer: Platinum Games
Publisher: Konami
System Requirement

Minimum Requirements
CPU: 2.4 GHz Intel Core 2 Quad or AMD Phenom X4 or better
RAM: 1 GB system memory
Graphics: DX 10 card with 512 MB RAM, Nvidia 8000-series or Radeon 3000-series or better.
Operating system: Windows Vista
DirectX audio card
16 GB hard disk space
Recommanded Requirements
CPU: 3 GHz quad core processor, Intel Core i5, i7, or AMD FX 8000-series
RAM: 2GB system memory (4 GB for 64 bit OS)
Graphics: DX 11 card with 1 GB RAM, Nvidia 500 series or AMD 6000 series or better.
Operating system: Windows 7
DirectX audio card
16 GB hard disk space
Watch Trailer

Watch Gameplay

Gameplay:
Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay Solid Snake. Unlike previous titles in the Metal Gear series, Revengeance is strictly an action game, focusing on swordfighting and a sophisticated cutting system. The game's cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay.[14] The free slicing mode, titled Blade Mode, is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.[15][16] However, entering into Blade Mode reduces Raiden's energy to the point if dropped to a certain level, it could not be used.[17]
Raiden will have the ability to parry attacks even when his back is turned,[18] allowing him to counterattack enemies and create multiple combos.[19] When completing mission, the player will be rewarded with an specific amount of points depending on his or her performances and will receive a grade with the highest being "S". These points allow them to buy upgrades for Raiden's equipment.[20] The player also has access to a stealth mode titled "Ninja Dash" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head.[19] Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons." None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger as well as a rocketlauncher.[18][19] Another key gameplay feature is titled zan-datsu (斬奪 lit. "cut and take"?), and will have involved "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.[15][16][21] This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden to gain new energy.[17]
The game's original director, Mineshi Kimura, stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."[15] While it was considered important to give the players freedom to do what they want, the game's original producer Shigenobu Matsuyama, indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so.[22] In the final version, human soldiers from the game were removed to avoid censorship issues in Japan.[18] A bonus stage from Revengeance follows Raiden attacking soldiers hidden within cardboard boxes in order to obtain codes. The player has the choice of killing them or sparing their lives
Screenshots

0 comments:

Post a Comment

 

Sample text

Sample Text

Sample Text